IntroductionIn this post we'll create a wrapping planet surface texture for a toxic planet using Textures for Planets, a free tool to generate planet textures. In part 2 we add the cloud layer.
Here's a rendering of our goal toxic planet:
Create a Colour PaletteTextures for planets doesn't come with colours for toxic planets so we'll make our own. Using your favourite graphics editor (Gimp, Corel PhotoPaint, PhotoShop, etc.) create a 200 x 200 pixel image. This image will provide a palette for Textures for Planets to colour your world. At the top of the image is the colouring for the highest altitudes, at the bottom of the image is the colouring for the lowest altitudes. To the right is the poles, and the left is the equator.
Create a ColourizerTo use in Textures for Planets some more information is required. You'll need to create three files:
For now, use your 200x200 pixel PNG image for both colours.png and samples.png by saving it twice.
The colourizer.txt file tells Textures for Planets some information about your Colourizer. It is a set of properties and looks like this:
name=ToxicThese will be explained later but for now just enter or copy the above verbatim. Zip the three files into a file called "toxic.zip".
author=Textures for Planets
Test it OutLaunch Textures for Planets and you should see the Toxic option in the start screen's gallery of worlds.
If you like, you can download the completed zip here.
Select the Toxic option and your preview world will appear: